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C/C++ Source or Header  |  1996-06-23  |  3.1 KB  |  103 lines  |  [TEXT/CWIE]

  1. /*============================================================
  2.  
  3.                     N_Sprite sample program
  4.                     
  5. ============================================================*/
  6.  
  7. #include            "N_Library.h"
  8.  
  9. void             DoEvent            (EventRecord *eventPtr);
  10. void             DoError            (Str255 errorString);
  11. WindowPtr     CreateWindow         (Str255 name);
  12.  
  13. #define        WindowSizeX        640
  14. #define        WindowSizeY        480
  15.  
  16. short        Data_Rsrc = 0;
  17.  
  18. short        NewWindowX;
  19. short        NewWindowY;
  20. long            counter = 0;
  21.  
  22. void main(void)
  23. {
  24.     WindowPtr    window;
  25.     short        x,y;
  26.     long            ww;
  27.     
  28.     ToolboxInit();
  29.     ColorCheck();
  30.     window = CreateWindow("\pN Game Library <Sprite Sample>");
  31.     N_Window_Set(window,NewWindowX,NewWindowY,WindowSizeX,WindowSizeY);            //setup window
  32.     Open_Resource_File(128,1,&Data_Rsrc);
  33.  
  34.     N_Pict_Draw(128,0,0,(GrafPtr)Main_Window,true);
  35.  
  36.     N_Sprite_Set(129,0,128,128,0,1,1,0);                                            //set sprites(0-4)
  37.     N_Sprite_Set(130,1,128,128,0,1,1,0);
  38.     N_Sprite_Set(131,2,32,32,0,1,1,0);
  39.     N_Sprite_Set(132,3,32,32,0,1,1,0);
  40.  
  41.     Close_Resource_File(&Data_Rsrc);
  42.     HideCursor();
  43.     Delay(60,&ww);
  44.     do
  45.     {
  46.  
  47.     x = (GetRandom(0,760) -60);
  48.     y = (GetRandom(0,540) -60);
  49.  
  50.     if (counter>=0 && counter<500)        N_Sp_Put_Win(0,x,y);                        //SP0 normal,overwrite
  51.     if (counter>=500 && counter<1000    )    N_Sp_Put_Win(0x00010000,x,y);                //SP0 Hrev,overwrite
  52.     if (counter>=1000 && counter<1500)    N_Sp_Put_Win(0x00020000,x,y);                //SP0 Vrev,overwrite
  53.     if (counter>=1500 && counter<2000)    N_Sp_Put_Win(0x00030000,x,y);                //SP0 H/V rev,overwrite
  54.  
  55.     if (counter>=2000 && counter<6000)    N_Sp_Put_Win(2,x,y);                        //SP2 normal,overwrite
  56.     if (counter>=6000 && counter<10000)    N_Sp_Put_Win(0x00010002,x,y);                //SP2 Hrev,overwrite
  57.     if (counter>=10000 && counter<14000)    N_Sp_Put_Win(0x00020002,x,y);                //SP2 Vrev,overwrite
  58.     if (counter>=14000 && counter<18000)    N_Sp_Put_Win(0x00030002,x,y);                //SP2 H/V rev,overwrite
  59.  
  60.     if (counter>=18000 && counter<18500)    N_Sp_Put_Win(0x80000001,x,y);                //SP1 normal,overlap
  61.     if (counter>=18500 && counter<19000)    N_Sp_Put_Win(0x80010001,x,y);                //SP1 Hrev,overlap
  62.     if (counter>=19000 && counter<19500)    N_Sp_Put_Win(0x80020001,x,y);                //SP1 Vrev,overlap
  63.     if (counter>=19500 && counter<20000)    N_Sp_Put_Win(0x80030001,x,y);                //SP1 H/rev,overlap
  64.  
  65.     if (counter>=20000 && counter<24000)    N_Sp_Put_Win(0x80000003,x,y);                //SP3 normal,overlap
  66.     if (counter>=24000 && counter<28000)    N_Sp_Put_Win(0x80010003,x,y);                //SP3 Hrev,overlap
  67.     if (counter>=28000 && counter<32000)    N_Sp_Put_Win(0x80020003,x,y);                //SP3 Vrev,overlap
  68.     if (counter>=32000 && counter<36000)    N_Sp_Put_Win(0x80030003,x,y);                //SP3 H/Vrev,overlap
  69.  
  70.  
  71.     if (counter>=36000) counter = 0;
  72.     counter++;
  73.  
  74.     }
  75.     while (!Button());
  76.     ShowCursor();
  77.     ColorRevert();
  78. }
  79.  
  80.  
  81.  
  82.  
  83. WindowPtr CreateWindow (Str255 name)
  84. {
  85.     WindowPtr    window;
  86.     short        centerX,centerY;
  87.     short        windowWidth,windowHeight;
  88.  
  89.  
  90.     window = GetNewWindow (128,nil,(WindowPtr)-1L );
  91.     centerX  = (qd.screenBits.bounds.right -qd.screenBits.bounds.left)/2;
  92.     centerY  = (qd.screenBits.bounds.bottom -qd.screenBits.bounds.top)/2;
  93.     SetWTitle(window,name);
  94.     MoveWindow(window,NewWindowX=centerX-(WindowSizeX/2),NewWindowY=centerY-(WindowSizeY/2),false);
  95.     SizeWindow(window,WindowSizeX,WindowSizeY,TRUE);
  96.  
  97.     ShowWindow(window);
  98.     SetPort((GrafPtr)window );
  99.     return (WindowPtr)window;
  100. }
  101.     
  102.  
  103.